From: Adam Date: Mon, 8 Jun 2026 22:33:43 +0000 (-0600) Subject: start mech article X-Git-Url: https://git.vexinglabs.com/?a=commitdiff_plain;h=cc2bdd28afb7526d26c7be2889222038bdc03fd6;p=vexingworkshop.git start mech article --- diff --git a/content/four-mech-games.md b/content/four-mech-games.md new file mode 100644 index 0000000..dc46deb --- /dev/null +++ b/content/four-mech-games.md @@ -0,0 +1,97 @@ +Title: A Study of Mechs in Four Games +Category: Gaming +Date: 2026-06-08 +Tags: battletech, flamesoforion, lancer, salvageunion + +Mech games are having a renaissance lately, or so it would seem. Battletech, one +of my absolute favorite games, is being played more than maybe it ever has been. +Flames of Orion has captured the imagination of the indy scene. On the RPG side, +Lancer is a go to for crunchy mech roleplay and Salvage Union is seeing new +releases for the first time in many months. I cannot look at the RPG rack of my +FLGS without looking at numerous mech-related games from Home to Apocalypse +Frame to Ion Heart. I could not possibly name all of the games I've encountered. + +The first four games I mentioned, Battletech, Flames of Orion, Salvage Union and +Lancer have become for me a quadrant chart for mech gaming. While I far and away +play more Battletech than any other game (across all games), I constantly read +and occasionally play the other three. Split evenly between miniature and +roleplaying games, each of them provides a different view of gaming, be it in +their settings, their mechanics or their sensibilities. + +* Game Style +* Mechanics +* Setting and Lore +* Aesthetics + +What do mech games have in common? + +* mechs +* heat +* pilots +* manufacturers +* build-outs + +Can we score on features? + +* lore +* complexity + +## Battletech + +type: war game +vibe: sprawling inter-planetary conflict +complexity: high +lore: extensive + +I never meant to be a mech player. A couple of years ago, early versions of +Flames of Orion were being shared. New Battletech force packs were being stocked +at my FLGS, so I picked up the Inner Sphere Direct Fire Lance with the intention +of painting them for Flames. In truth, I just wanted to paint mechs. + +--- picture of mercenary mechs --- + +I was stoked to have the models, but I was curious what playing Battletech would +be like. What are these mechs, what world do they inhabit? Within the next +couple of weeks, I found the Battletech Essentials box on sale for ~$12, which +contained two more models and some basic rules. I liked what I found! The +included rules were simplified - edited, not altered - and I found I could +reason about them. What little lore I'd encountered I found inscrutible, but I +was interested in the game itself. This was enough for me to buy the core +rulebook, Total Warfare, and get stuck in. I bought a few more models, painted +them, and found someone at my local game store to play my first game. Since +then, I play at least a couple of times a month. + +what do I like? + +* sprawling lore + * huge wiki + * loads of fiction, awesome authors + * many supplements + * all tie together, no retcons +* crunchy game play + * modular rules + * rules make sense +* friends to play + * huge local scene + * one really great friend + +## Flames of Orion + +type: war game +Vibe: post-apocalyptic space +complexity: low +lore: low, with a shockingly brief timeline + +## Salvage Union + +type: rpg +Vibe: cozy post-apocalypse +complexity: low +lore: limited + +## Lancer + +type: rpg +vibe: interplanetary conflict + "magic" +complexity: high +lore: large