From: signal9 Date: Sat, 6 Dec 2025 23:54:56 +0000 (-0700) Subject: new article, mordheim prep X-Git-Url: https://git.vexinglabs.com/?a=commitdiff_plain;h=HEAD;p=vexingworkshop.git new article, mordheim prep --- diff --git a/content/images/IMG_0303_1.JPG b/content/images/IMG_0303_1.JPG new file mode 100644 index 0000000..4cb6a48 Binary files /dev/null and b/content/images/IMG_0303_1.JPG differ diff --git a/content/images/IMG_0459_1.JPG b/content/images/IMG_0459_1.JPG new file mode 100644 index 0000000..d81825f Binary files /dev/null and b/content/images/IMG_0459_1.JPG differ diff --git a/content/images/IMG_E0442_1.JPG b/content/images/IMG_E0442_1.JPG new file mode 100644 index 0000000..08b7c85 Binary files /dev/null and b/content/images/IMG_E0442_1.JPG differ diff --git a/content/images/IMG_E0462_1.JPG b/content/images/IMG_E0462_1.JPG new file mode 100644 index 0000000..aaf9ca2 Binary files /dev/null and b/content/images/IMG_E0462_1.JPG differ diff --git a/content/images/IMG_E0465_1.JPG b/content/images/IMG_E0465_1.JPG new file mode 100644 index 0000000..2fbd9bc Binary files /dev/null and b/content/images/IMG_E0465_1.JPG differ diff --git a/content/images/IMG_E0466_1.JPG b/content/images/IMG_E0466_1.JPG new file mode 100644 index 0000000..0c508f8 Binary files /dev/null and b/content/images/IMG_E0466_1.JPG differ diff --git a/content/images/IMG_E0467_1.JPG b/content/images/IMG_E0467_1.JPG new file mode 100644 index 0000000..9203df5 Binary files /dev/null and b/content/images/IMG_E0467_1.JPG differ diff --git a/content/mordheim-2025-12-06.md b/content/mordheim-2025-12-06.md new file mode 100644 index 0000000..d7f0eac --- /dev/null +++ b/content/mordheim-2025-12-06.md @@ -0,0 +1,83 @@ +Title: Called to Mordhiem +Category: Blog +Date: 2025-12-06 +Tags: wargaming, mordheim + +After our Forbidden Psalm game day, discussion began as to what to play next. +With so many great skirmish games available, this is can be a pretty weighty +decision. Of course Forbidden Psalm would be great for a continued campaign. +Cauldron by Hill Giant continues to be high on my list, but then there's +Frostgrave, Necropolis, Fever Pit, Dead Gods... the list goes on, and they all +look great! I'm a spastic game collector, this will continue to be a problem, I +want to play them all. + +(As an aside, I should really write an article enumerating all the games that +are waiting to be played and that I'm genuinely stoked about, and why I want to +play them.) + +Eventually someone proposed Mordheim, and with a couple of our ranks being +strongly Old World-pilled, it was easy to fall in and agree to play. For my +part, I've been hoarding +[Knucklebones' Rat Men](https://www.myminifactory.com/users/Knucklebones%20Minis/collection/knucklebones-miniatures-rat-men){. .anchor} +models since he started making +them, so most of what I needed was already printed and primed just waiting for +a reason to paint them. We've got books between us, the friction is low, let's +get started! + +![Knucklebones Rat Men]({static}/images/IMG_0303_1.JPG){. .image-med data-caption=true} + +Because I did already have models ready, I chose the Skaven of Clan Eshin. The +only model I hadn't already bought was the +[Rat Ogre](https://www.myminifactory.com/object/3d-print-rat-ogre-411304){. .anchor}, +(an ommission I've since rectified!) but I wasn't going to spend the coin on him +right away anyway. My leader, the Assassin Adept, was the first Rat Man +Knucklebones had released and I painted him up almost two years ago! The next, +my Sorcerer, was also painted. I selected a handful more and basically did a +reverse WYSIWYG, where I spec'ed out my list based on the models rather than +bashing my models to match my warband. + +![My Initial Warband]({static}/images/IMG_0459_1.JPG){. .image-med data-caption=true} + +These models are absolutely fantastic to paint. They have really great detail +and each have unique character. They're on the bald end of Skaven, so I get a +lot of practice painting flesh. One of my favorite is a Night Runner I've named +Hacktooth, because of a happy accident I made when trimming supports. + +![Hacktooth, the Night Runner]({static}/images/IMG_E0442_1.JPG){. .image-med data-caption=true} + +Another thing about Mordheim - and I suspect if you're reading my blog you +already know this - the setting is about as good as it gets. The city of +Mordheim and its destruction make for a perfectly constrained environment while +allowing for loads of creativity. Dregs come to Mordheim seeking fame, fortune, +revenge, what-have-you. But who, and why? And what will they do when they get +there? + +![The Assassin Adept]({static}/images/IMG_E0467_1.JPG){. .image} +![Verminkin Spearman]({static}/images/IMG_E0465_1.JPG){. .image} +![Deranged Verminkin]({static}/images/IMG_E0462_1.JPG){. .image} + +For my part, I'm just starting to grow into having narratives and lore for my +warbands. The more I play, however, the more comfortable I get and the more it +means to me. While I know full well that the lore for my warbands is of no +concern to anyone but myself, I'll try to at least start to write it down here. + +## Quiet, quiet! They must not know! + +> I hate him. By the Great Horned One, I hate him! Such foolishness, such +> arrogance! But what can I do but serve? We needs the warpstone! And such stone +> as I sense! We must find it and take it before the others, and they must not +> know! + +> We found our way to Mordheim and we waited - he said we must wait and we must +> watch. Soon enough, the loud and nasty man-things came crashing by our hiding +> place and we pounced! Quickly, quickly! Daggers in their throats! Make them +> bleed quietly. We strip them of their gaudy colors, these man-things of +> Middenheim. We take their clothes because he tells us to, but why? + +> Cutting and ripping, we make new clothes for ourselves from the man-thing's +> rags. In blue and white we craft our disguises. We hide from the man-things +> and we hide from the others - we must not let the others know what riches have +> fallen upon this beautifully ruined city! They'll not know it was us, we will +> take the warpstone and we will return unseen! + +The idea is there, I'll keep working on it. Until next time!