+Title: Called to Mordhiem
+Category: Blog
+Date: 2025-12-06
+Tags: wargaming, mordheim
+
+After our Forbidden Psalm game day, discussion began as to what to play next.
+With so many great skirmish games available, this is can be a pretty weighty
+decision. Of course Forbidden Psalm would be great for a continued campaign.
+Cauldron by Hill Giant continues to be high on my list, but then there's
+Frostgrave, Necropolis, Fever Pit, Dead Gods... the list goes on, and they all
+look great! I'm a spastic game collector, this will continue to be a problem, I
+want to play them all.
+
+(As an aside, I should really write an article enumerating all the games that
+are waiting to be played and that I'm genuinely stoked about, and why I want to
+play them.)
+
+Eventually someone proposed Mordheim, and with a couple of our ranks being
+strongly Old World-pilled, it was easy to fall in and agree to play. For my
+part, I've been hoarding
+[Knucklebones' Rat Men](https://www.myminifactory.com/users/Knucklebones%20Minis/collection/knucklebones-miniatures-rat-men){. .anchor}
+models since he started making
+them, so most of what I needed was already printed and primed just waiting for
+a reason to paint them. We've got books between us, the friction is low, let's
+get started!
+
+{. .image-med data-caption=true}
+
+Because I did already have models ready, I chose the Skaven of Clan Eshin. The
+only model I hadn't already bought was the
+[Rat Ogre](https://www.myminifactory.com/object/3d-print-rat-ogre-411304){. .anchor},
+(an ommission I've since rectified!) but I wasn't going to spend the coin on him
+right away anyway. My leader, the Assassin Adept, was the first Rat Man
+Knucklebones had released and I painted him up almost two years ago! The next,
+my Sorcerer, was also painted. I selected a handful more and basically did a
+reverse WYSIWYG, where I spec'ed out my list based on the models rather than
+bashing my models to match my warband.
+
+{. .image-med data-caption=true}
+
+These models are absolutely fantastic to paint. They have really great detail
+and each have unique character. They're on the bald end of Skaven, so I get a
+lot of practice painting flesh. One of my favorite is a Night Runner I've named
+Hacktooth, because of a happy accident I made when trimming supports.
+
+{. .image-med data-caption=true}
+
+Another thing about Mordheim - and I suspect if you're reading my blog you
+already know this - the setting is about as good as it gets. The city of
+Mordheim and its destruction make for a perfectly constrained environment while
+allowing for loads of creativity. Dregs come to Mordheim seeking fame, fortune,
+revenge, what-have-you. But who, and why? And what will they do when they get
+there?
+
+{. .image}
+{. .image}
+{. .image}
+
+For my part, I'm just starting to grow into having narratives and lore for my
+warbands. The more I play, however, the more comfortable I get and the more it
+means to me. While I know full well that the lore for my warbands is of no
+concern to anyone but myself, I'll try to at least start to write it down here.
+
+## Quiet, quiet! They must not know!
+
+> I hate him. By the Great Horned One, I hate him! Such foolishness, such
+> arrogance! But what can I do but serve? We needs the warpstone! And such stone
+> as I sense! We must find it and take it before the others, and they must not
+> know!
+
+> We found our way to Mordheim and we waited - he said we must wait and we must
+> watch. Soon enough, the loud and nasty man-things came crashing by our hiding
+> place and we pounced! Quickly, quickly! Daggers in their throats! Make them
+> bleed quietly. We strip them of their gaudy colors, these man-things of
+> Middenheim. We take their clothes because he tells us to, but why?
+
+> Cutting and ripping, we make new clothes for ourselves from the man-thing's
+> rags. In blue and white we craft our disguises. We hide from the man-things
+> and we hide from the others - we must not let the others know what riches have
+> fallen upon this beautifully ruined city! They'll not know it was us, we will
+> take the warpstone and we will return unseen!
+
+The idea is there, I'll keep working on it. Until next time!